Sacboyz NFL Live Activation Checklist

Final no-call activation checklist. This artifact does not enable provider calls or live publishing.

Activation ReadyFalse
Provider Calls AllowedFalse
Live Publish AllowedFalse
Passed5 / 12
Open Items7
Human Decisions4

Open Owners

Clearance Types

Activation Checks

Live activation checklist by owner
OwnerCheckPassedEvidenceNext Action
CodexFixture release bundle is readyTrueready=True; missing=0Keep release bundle validation green before any activation review.
CodexProvider dry run holds all live callsTrueall_calls_held=True; would_call_count=0Keep live_no_call as the default provider dry-run mode.
CodexLive switches are declared and default-offTruedeclared=True; default_false=True; provider_calls_allowed=False; live_publish_allowed=FalseDo not change runtime switches until human activation approval.
CodexLive environment contract is ready and secret-safeTrueready_for_review=True; secret_values_captured=False; provider_calls_enabled=FalseConfirm required secrets in GitHub only after provider approval.
Codex/provider reviewProvider samples are reviewed and cleanTruemissing=0; invalid=0; redaction_findings=0Finish sanitized sample review before live adapter activation.
Codex/provider reviewLive provider review is clearedFalsedecision=PROVIDER_REVIEW_HOLD; review_items=1; source_health=SOURCE_HEALTH_REVIEW; all_calls_held=TrueClear provider-review hold after source-health, sample, dry-run, quota, and approval evidence is reviewed.
Ryan/Sacboyz decisionLive provider calls are explicitly approvedFalseapproval_state=adapter_planning_only; live_approval_required=7Approve V1 provider choices for live calls, not just adapter planning.
Ryan/Sacboyz decisionOdds API quota is confirmed availableFalsequota_state={'odds': 'unknown'}Confirm quota outside the no-call build before enabling calls.
Ryan/Sacboyz decisionSeason/window allows live picksFalseseason_phase=OFFSEASON; live_picks_available=FalseWait for an eligible NFL window before live publishing.
Codex/provider reviewLive preflight gates are clearFalselive_enablement_ready=False; failed=5Clear failed preflight gates and re-run the no-call quality gate.
Codex/provider reviewLive review queue is emptyFalsequeue_count=5; p0=0; p1=5Clear ranked review queue items before activation review.
Ryan/Sacboyz decisionGo/no-go has reached human review stateFalsedecision=NO_GO_LIVE_BLOCKED; human_approval_required=FalseHuman review must approve any runtime mode change after all checks pass.

Next Action

Stay in live_no_call. Activation requires every check to pass, then an explicit human approval before provider calls or live publishing are enabled.